Unity: Texture Overview 3.3 released

Texture Overview Plugin for UnityTexture Overview 3.3 is available in the Unity Asset Store now.

This update adds a bunch of new features and also contains a few bug-fixes. Please see the change-log below for details.

Don’t miss to take a look at the updated documentation as well.

Changelog

  • Added detection/handling of .exr and .hdr assets.
  • Added “Tools > Advanced” option, see “Handle Rgb24 as Rgba32 for graphics memory calculus” documentation.
  • Added Graphics Memory column. Displays how many space the texture costs during runtime in graphics memory.
  • Added Main Memory column. Displays how many space the texture costs during runtime in main memory.
  • Added Graphics and Main Memory to “Memory Usageā€ overlay.
    Fixed Runtime and Main Memory calculation for ARGB4444, RGB565 and RGBA4444 texture formats.
  • Fixed installation window sometimes displaying an error for a second, but then completeĀ  installation successfully.
  • Fixed Memory Usage chart colors being all white when player settings were set to Colorspace=Linear.

Texture Overview
https://www.assetstore.unity3d.com/en/#!/content/16937

Texture Overview Pro
https://www.assetstore.unity3d.com/en/#!/content/10832